![]() ![]() ![]() It was a deep system and elegantly simple. The overly cautious who would pack a ton of heat and ammo would inevitably be unable to pick up important key-items that were ultimately necessary. Considering what would take up precious item slots was a careful balancing act, and those who were careless would find themselves backtracking to a universal storage box. Inventory management was one aspect of old school horror games that added a meta game element to play. There are several reasons why and a lot of it has to do with fundamental flaws in the game's design compounded with a story that is extremely sloppy and ultimately inconsequential. While the former would inevitably find its audience when it got an HD re-release on PlayStation 3, 4 and Xbox One, Resident Evil 0 still just could not impress the same way the remake could. The Resident Evil remake and Resident Evil 0's initial release on GameCube were not the successes that Capcom hoped for.
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